local data = {
[1]={
["weapon"]={
[1]=1,
[2]=2,
[3]=3,
[4]=4,
[5]=5,
},
["condition"]={
[1]=0,
[2]=0,
},
["name"]=888020,
["weight"]={
[1]=40,
[2]=80,
[3]=40,
[4]=20,
[5]=10,
},
["id"]=1,
["levelRange"]={
[1]=1,
[2]=8,
},
["perfab"]="Forest",
["unlockCost"]={
["base_wins"]=0,
},
},
[2]={
["weapon"]={
[1]=6,
[2]=7,
[3]=8,
[4]=9,
[5]=10,
},
["condition"]={
[1]=8,
[2]=8,
},
["name"]=888022,
["weight"]={
[1]=120,
[2]=80,
[3]=40,
[4]=20,
[5]=10,
},
["id"]=2,
["levelRange"]={
[1]=9,
[2]=18,
},
["perfab"]="Castle",
["unlockCost"]={
["base_wins"]=6000,
},
},
[3]={
["weapon"]={
[1]=11,
[2]=12,
[3]=13,
[4]=14,
[5]=15,
},
["condition"]={
[1]=10,
[2]=16,
},
["name"]=888021,
["weight"]={
[1]=120,
[2]=80,
[3]=40,
[4]=20,
[5]=10,
},
["id"]=3,
["levelRange"]={
[1]=19,
[2]=30,
},
["perfab"]="Desert",
["unlockCost"]={
["base_wins"]=50000,
},
},
[4]={
["weapon"]={
[1]=16,
[2]=17,
[3]=18,
[4]=19,
[5]=20,
},
["condition"]={
[1]=12,
[2]=30,
},
["name"]=888023,
["weight"]={
[1]=120,
[2]=80,
[3]=40,
[4]=20,
[5]=10,
},
["id"]=4,
["levelRange"]={
[1]=31,
[2]=40,
},
["perfab"]="StoneIsland",
["unlockCost"]={
["base_wins"]=100000,
},
},
[5]={
["weapon"]={
[1]=21,
[2]=22,
[3]=23,
[4]=24,
[5]=25,
},
["condition"]={
[1]=10,
[2]=40,
},
["name"]=888024,
["weight"]={
[1]=120,
[2]=80,
[3]=40,
[4]=20,
[5]=10,
},
["id"]=5,
["levelRange"]={
[1]=41,
[2]=50,
},
["perfab"]="Snow",
["unlockCost"]={
["base_wins"]=200000,
},
},
[6]={
["weapon"]={
[1]=21,
[2]=22,
[3]=23,
[4]=24,
[5]=25,
},
["condition"]={
[1]=10,
[2]=50,
},
["name"]=888025,
["weight"]={
[1]=120,
[2]=80,
[3]=40,
[4]=20,
[5]=10,
},
["id"]=6,
["levelRange"]={
[1]=51,
[2]=60,
},
["perfab"]="HavenIsle",
["unlockCost"]={
["base_wins"]=200000,
},
},
} 
 return data